The single player, which again, can only by launched by clicking on the icon, waiting for your fucking browser to load, and then pressing a button in your browser to go back to a real program, is mildly interesting when its not being infuriating.
The actual gameplay involves shooting people with a bunch of different guns that I can't be bothered to tell apart. The main assault rifle doesnt seem to really do anything when you point it at someone and fire, so I've been using the shotgun + sniper rifle, which is a great combination because both weapons seem to actually kill people when you use them.
You are a member of a squad of people who talk too much and are mostly useless. They make a big show about running around and, ostensibly, firing their weapons, but they basically don't kill anyone unless you look at an enemy and also press Q. Obviously this is less than ideal, because all of the enemies I can look at, well, I could just kill myself. Its the enemies that are visible only to my teammates that I would really like to have some help with. Also, after you press Q and your team becomes moderately helpful for a few seconds, they then have to take a break to be useless again, so perish any fantasies you had of spamming the Q button in order to blitz through the game with a competent team.
Sometimes you spend a lot of time and effort sneaking up on enemies so you can knife them silently, and then your team just runs up and blows your cover.
The actual gameplay is broken up nonstop by annoying cutscenes so that cookie cutter action movie stereotypes can get mad at each other about typical action tropes, like leaving people to die for the mission, and having certain people die, having other people betray you, and then unbetray you, etc. This wouldn't be so bad except there are so fucking many of them and the game won't let you skip them. It seems clear that someone at EA thought they had a great plot. Every cutscene I typically cringe at least twice; once when I realize exactly what they are about to say, and then again when they say it.
All of this might be tolerable, except for the tanks. I don't know what the hell these fuckers were thinking, but the game repeatedly makes you fight tanks. This one time, I was in a tank. So that was fun. Then they forced me to get out of it, and I've been fighting tanks on foot ever since, and holy fucking shit is that tedious. Its not even exciting. These things are actual tanks, with a main canon that can blow you, or the house in front of you to shreds, or both, whatever. Its extremely difficult to find cover, and destroying these things means you have to run around dropping mines and praying that the tank will happen to run over them, or running up to the tank to slap a different kind of mine on it. If you are very very lucky, you'll get a rocket propelled grenade (or something similar) that will kill a tank in anywhere from 4 to a million shots. The treads, which I would expect to be the weakest part of the tank, seem to be completely invulnerable. Also, even though you have a squad full of people, the tank pretty much ignore them (regardless of how much you hit Q) and come straight at you, which incidentally makes it very difficult to get behind it. An obvious strategy would be to let the tank chase you and just drop mines in its path, however the machine gun typically cuts you down before you have a chance.
You can't save immediately after playing a really irritating part (i.e. fighting a tank) and instead have to wait until you reach the next checkpoint. So, for example, if there's a part where you have to fight two tanks...or like six...you're going to be fighting that first tank a lot.
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